Tuesday, July 21, 2009

The Humans Win!

So, playing Battlestar Galactica last night, the Humans won for the first time, with the resources handicapped in their favor by starting them all at maximum. All in all, it was still a close game, and while I believe the Cylons made some questionable decisions which helped the Humans' case, a lot of the luck elements tilted towards the Humans' favor as well. As an aside, without the handicaps, the Humans would have lost in 3 of the 4 resource categories prior to their final jump.

It is a bit of a relief to know that it isn't impossible for the Humans to win. I'm also a bit conflicted as to how I feel as I was the Cylon Sympathizer, playing for the Cylons in last night's game. Translation: I lost.

It seems, after playing as the Sympathizer for the first time, that playing as the Sympathizer can be likened to a drinking water duck toy. As the Sympathizer, I was limited to basically 2 options as far as turn actions, and I believe using the Caprica action to be far more valuable than using Human Fleet each turn. So my turns were basically on auto-pilot for the 2nd half of the game. And to top it off, I don't get a Super Crisis!

We discussed after the game possibly finding a way to make the Sympathizer more fun while not skewing the game balance any more than it already is. Suggestions as far as how to accomplish this:

-Give the Sympathizer extra card drawing power, either at the start of his/her turn or during the Caprica action.
-Let the Sympathizer contribute more to skill checks
-Create entirely new actions for the Sympathizer to choose from each turn
-Give the Sympathizer a Super Crisis card, perhaps with restrictions on when it can be played
-Other

Of these, I like the first the most. Possibly letting the Sympathizer look at 3/4/5 cards when choosing one from the Crisis Deck when activating Caprica. Or, causing two crises with no choices involved could be an option.

Some brief musing for your Tuesday afternoon,

-Andrew

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