Sunday, June 28, 2009

The Luck Factor

One of the most heavily debated topics in my own personal game group is about the value that luck has in the games we play. I've considered myself for many years to be a strategy man, but am coming around to the idea that luck not only is important when gaming with a group, but it's necessary. That said, there are different levels and types of luck when it comes to games. The most important and prevalent types are:

1. Dice Rolling

Dice to me can make or break the fun factor of a game. If overused, then the game becomes less fun for competitive players. The best example I can think of in which dice are overused is the Risk series of games. Risk, in theory, is a good game. In practice, it comes down to whoever was able to defy the odds for the longest, or whoever rolls the most sixes. This is a problem in this game because it freaking takes forever. Dice rolling, and luck in general is best suited to games that don't require a heavy time commitment. That way, if someone got completely hosed by the dice, they can either play again and try for better rolls, or leave the room to punch a pillow.

2. Card/Tile Drawing

In most games, there will likely be either cards or dice, and the rolls you make or the cards you draw can determine who is in a better situation to win. Cards and tiles are generally less invasive to strategy, as there is almost always a decision to be made with whatever you have drawn, whereas dice are cold and unforgiving. Again, if a game is entirely about the cards drawn, it, at least personally, detracts from the enjoyment I'm going to get out of a game.

3. Turn order

This is something that people rarely think of when sitting down to play a casual game, but can greatly affect one's ability to win a game. If turn order is random, and you sit after someone who makes great decisions, then it's going to be tougher for you to capitalize. This is something I've noticed when playing multiplayer games of Scrabble, among other games. I can do everything in my power to not set up the person after me, but if it's a three player game, I have no control over what the person to my left does. They could perfectly set up the person to my right, and as a result, I could lose every game that way. For this reason, especially if gaming with a group that has varying levels of game experience, that turn order should ideally be randomized. However, this is not often practical, and people seem to have an aversion to leaving their chosen chair behind.

I feel that a good game has about 75-80% strategy or decision-making, and 20-25% luck. As my girlfriend recently pointed out to me, it is important to know that going into a game, anyone has a chance of winning, otherwise - what's the point? I once saw a graph which ranked some games as where they fall in the Luck vs. Strategy realm, I'll try to recreate my own version here:

This is again, incomplete and subject to some opinion, but I tend to gravitate toward the center of the graph as far as games that I find most fun to play. My favorites here are Puerto Rico, Race for the Galaxy, Settlers of Catan, and Scrabble. That said, there are aspects of all of these (and most every existing game ever) that I enjoy and respect the value of.

Also, it is fair to point out that there are plenty of games that require other characteristics to be successful such as speed/dexterity, creativity, relationships etc. These are the Pictionaries, Craniums, and Apples to Apples' of the world, which are all in their own right great games and I thoroughly enjoy as well.

Hopefully this can be used as a tool for discussion and debate, and to define perhaps where your own tastes lie.

Hugs and kisses.

-Andrew

4 comments:

  1. So - I disagree about Rummy. I think it has a lot more Strategy than you give it credit for. Of course - that being the first game I remember playing, I may be slightly biased. :)

    I'd like t' see how more partner games like Spades would fit into this graph.

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  2. Spades is very high in strategy, in my opinion. In rummy, on the other hand, the game is made or broken by whoever draws the most matches. The only real strategy comes into play when deciding which cards to keep vs. how near the game end is.

    -Andrew

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  3. Haha, Jess - I was going to comment on Rummy as well.

    It's also the first solid game memory I have and to be quite honest, it made an important impression on me. My mom regularly kicked my ass and I only managed to turn the tables a few years ago.

    My brain habitually makes a plan and holds on to it - often for far longer than it should. The key to rummy in my experience, however, is not staying too attached to any single collection of cards. Keeping backups til the last minute and being willing to let the scales tip toward another option is what lets you end the game on your terms.

    I'm not sure if other people played this way, but my mother and I played with some nuances of poker. It was important to keep an eye on what others picked up. With the knowledge that you were being watched, it was occasionally worthwhile to discard something or pick something up that would throw onlookers off your trail. It was also beneficial to collect and hold cards we knew other players needed.

    I feel like the way we played, a great deal of personality and strategy influenced the outcome of the game. We considered it an extra challenge to end a round using the card we knew an opponent needed placed face down to signify a win.

    It's a simple game, but it's still got a place in my heart.

    I guess that was a bit long... :P

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  4. Strangely, even though I have no special connection to Rummy, I feel like you do have a lot of choices to make and control. Some deal of luck yeah, but not like say.... yahtzee.

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