It is a bit of a relief to know that it isn't impossible for the Humans to win. I'm also a bit conflicted as to how I feel as I was the Cylon Sympathizer, playing for the Cylons in last night's game. Translation: I lost.
It seems, after playing as the Sympathizer for the first time, that playing as the Sympathizer can be likened to a drinking water duck toy.

We discussed after the game possibly finding a way to make the Sympathizer more fun while not skewing the game balance any more than it already is. Suggestions as far as how to accomplish this:
-Give the Sympathizer extra card drawing power, either at the start of his/her turn or during the Caprica action.
-Let the Sympathizer contribute more to skill checks
-Create entirely new actions for the Sympathizer to choose from each turn
-Give the Sympathizer a Super Crisis card, perhaps with restrictions on when it can be played
-Other
Of these, I like the first the most. Possibly letting the Sympathizer look at 3/4/5 cards when choosing one from the Crisis Deck when activating Caprica. Or, causing two crises with no choices involved could be an option.
Some brief musing for your Tuesday afternoon,
-Andrew
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