TERRAFORMING Upgrade Commission
Development: 3 Cost, 0 VP Value
II: May discard a development from your tableau to reduce the cost of playing a development in your hand by the discarded card's cost.
Example: A player has Mining Robots and Terraforming Upgrade Commission in play, and Merchant Guild in hand. During the develop phase, this player may discard Mining Robots to play Merchant Guild at a cost reduced by 2.
Note: May discard Terraforming Upgrade Commission itself from tableau to reduce a development's cost as well.
Robotic Mercenary World
Settlement: 3 Defense, 2 VP Value
III: May discard a settlement from your tableau to increase your military strength by the discarded card's defense/cost this turn.
Example: A player has Robotic Mercenary World and Avian Uplift Race in play, with Rebel Home World in hand. That player may discard Avian Uplift Race from their tableau during the Settle Phase and play Rebel Home World from his/her hand if their military strength is 5 or greater (as opposed to 7).
Note: May discard Robotic Mercenary World itself from tableau to reduce a military settlement's cost as well.
Interstellar Warehouse
Settlement: 3 Cost, 1 VP Value
Rare Goods Windfall Settlement
IV: May choose to not consume a good on this world this phase.
Galactic Expansionists
Development: 6 Cost, ? VP Value
II: Draw a card after placing a Development
III: Draw a card after placing a Settlement
End Game: 1VP/Development in your tableau OR 1VP/Settlement in your tableau
Note: Only one or the other may be chosen at game end. Not both.
Look for 'em in the next expansion :-)
I really like the warehouse one; kinda gets back to the roots of the game with Puerto Rico. :)
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